Introduction:
The first open Photoshop chose from a list of new file width 512 pixels and height 512 pixels resolution 72 pixels/cm color Mode RGB Color 8 bit Background Contents whith .
The first open Photoshop chose from a list of new file width 512 pixels and height 512 pixels resolution 72 pixels/cm color Mode RGB Color 8 bit Background Contents whith .
INTRODUCTION:
Here you will find out how to change the “Company Name” that appears at the top of your X-Code projects.
Here you will learn how to install the iOS 5 (Beta) on your iDevice. This is a simple step by step guide with pictures for clarity of explanations. This is mainly for developers who want this iOS in order to develop or upgrade Apps accordingly. Therefore, you’ll need a developers account. (Not the free one, the $99 iOS Developer Program)
In these few paragraphs we are going to talk about how to start developing an app. and what are the main things that the developer should know to be on the right track developing The app. ,, these few simplified headlined paragraphs is an important way to get starting with the process of creating a new accurate application .
This tutorial has been written for the users who loves to learn little about programming yet who wishes to use given source code. To produce an executable program from this code, and run that program on the Mac and the IOS SDK .
This blog will help you learn how to understand and develop the basic logic of programming rules and Interface design. Also, bundling applications for beginners in the world of developers.
Before i start my tutorial in IPhone ,Objective-C and explain the simple objectives of C/Cocoa x code. One should know simple programming for applications in IPhone iOS SDK. To know more about the Rules you must first follow the links to learn iOS SDK from Apple Documentations:
1- iPhone Human Interface Guidelines . link
2- The Objective-C Programming Language. link
3- Memory Management Programming Guide. link
Xcode is tightly integrated with the Cocoa frameworks, creating a productive and easy-to-use development environment, and is the same tool set used by Apple to produce Mac OS X and iOS. Included are the Xcode IDE for coding, building, and debugging your application, Interface Builder to design the UI, and Instruments and Shark to analyze behavior and performance, plus dozens of additional tools.
Designed from the ground up to take advantage of Cocoa and the newest Apple technologies, the Xcode IDE provides you with everything you need, from a professional editor with code completion and Cocoa refactoring, to Apple-tuned open-source compilers that take full advantage of your multi-core Mac.
Developing with Xcode is all about keeping you focused. Simply click the green Build and Go button to start the build, debug, and test cycle. Build errors are displayed within your source code as Message Bubbles. Once your project is built, the debugger bar appears in the editor window, and hovering your mouse reveals variable values as Data Tips. If you are developing for iPhone, Xcode automatically installs your application on the device and attaches the debugger over USB. Throughout, Xcode keeps your code front and center.
Interface Builder makes it simple to prototype a full user interface without writing any code. Laying out windows, buttons, sliders, and other controls will create a fully-functioning Mac OS X or iOS user interface. You can then turn that prototype into a real application, keeping all the interface objects and adding features to them. Xcode works with Interface Builder in real time so you simply wire up the code you write in Xcode to the graphical controls within Interface Builder.
You can easily build user interfaces because Cocoa is built using the Model-View-Controller pattern. In fact, the user interfaces are actually archived Cocoa objects that require no code generation—Cocoa interface objects are dynamically connected to your implementation code at run time. Changes to the user interface do not require you to recompile your code, and changes to your code do not require you to recompile the user interface.
An easy-to-use rapid development environment for web application and Dashboard widget creation, including a GUI parts library, JavaScript debugger, and more.
This document provides an overview of the Dashcode development environment. It describes how to use Dashcode to create two types of projects:
Dashcode’s integrated environment allows you to lay out, code, and even test widgets and web applications without opening any other applications. Its layout tools, composers, and editors simplify the process of creating all the resources these projects need. Dashcode also includes handy coding and debugging tools that help you manage and test the code you write.
Quartz Composer is a groundbreaking graphics development environment that allows you to explore the incredible power of the graphics stack of Mac OS X Tiger. With Quartz Composer, you can easily combine the capabilities of Cocoa, Quartz 2D, Core Image, OpenGL, and Quick Time, all using an approachable visual programming paradigm. Use Quartz Composer to prototype Core Image filters, build engaging screen savers, create custom user-interface widgets, make data-driven visual effects, and even perform live performance animations.
This article introduces you to Quartz Composer, walks you through a simple sample composition and provides a hands-on exploration to familiarize you with the way you can use it in your own projects. Once you start working with Quartz Composer, you may think of your projects in new ways, and find many more uses for its power and speed.
Graphical design environment for producing spectacular graphical animations, capable of being run independently or within a Cocoa application.
A world-class Mac OS X or iOS application provides a great user experience. This includes an elegant user interface and optimal performance. The Xcode developer tools include Instruments, a truly unique application that helps you track down performance bottlenecks in your Mac OS X and iOS applications.
Instruments collects data such as disk, memory, or CPU usage in real time, either on your Mac or remotely from a connected iPhone. The collected data is graphically displayed as tracks over time, making it easy to pinpoint problem areas, then drill down to the offending lines of code.
Instruments helps guarantee your gorgeous user interface will be accompanied by equally impressive responsiveness.
The iPhone Simulator runs your application in much the same way as an actual iPhone device. Because it is quick to launch and debug, the Simulator makes for a perfect test bed to make sure your user interface works the way you intend, your network calls are correct, and that the views change correctly when the phone rotates. You can even simulate touch gestures by using the mouse. The Simulator is a great time saver.
With the iOS SDK, Xcode can build, install, run, and debug Cocoa Touch applications in a Mac-based iPhone Simulator for a rocket-fast development workflow.
For iPhone developers, Xcode’s Organizer keeps track of your iPhone devices and certificates. It works with the Keychain to ensure that your application has been signed properly before installing it to an iPhone device. The Organizer can keep track of multiple devices, multiple provisioning profiles, and even help prepare your application for submission to the App Store.
Xcode’s Organizer gives you quick access to frequently used files and projects, and allows for scripted operations across many projects. The Organizer is great for community projects that use alternate build systems such as autoconf, make, and ant. It also supports arbitrary types of programs and languages, such as Ruby, Python, UNIX, Fortran, or Java via it’s customizable Build, Clean, Run, and Action buttons.
in this paragraph I’m going to describe how to develop an iPhone application and I’m going to explain this process step by step , so you can understand how is these applications work and from where do you start and you are going to know what are the types of the app you are working with
Cocoa and Objective- C are the main language of Apple’s Mac OS X operating system. Although Mac OS X is relatively new, Objective- C and Cocoa are much older. Brad Cox invented Objective- C in the early 1980s to meld the popular and portable C language with the elegant Smalltalk language. Steve Jobs founded NeXT, Inc. in 1985 to create powerful, affordable workstations.
NeXT chose Unix as its operating system and created NextSTEP, a powerful user interface toolkit developed in Objective- C. Despite its features and a small, loyal following, NextSTEP achieved little commercial success. When Apple acquired NeXT in 1996 (or was it the other way around?), NextSTEP was renamed Cocoa and brought to the wider audience of Macintosh programmers. Apple gives away its development tools—including Cocoa—for free, so any Mac programmer can take advantage of them. All you need is a bit of programming experience, basic knowledge of Objective- C, and the desire to dig in and learn stuff.
You might wonder, “If Objective- C and Cocoa were invented in the ’80s—in the days of Alf and The A- Team, not to mention stuffy old Unix—aren’t they old and moldy by now?” Absolutely not! Objective- C and Cocoa are the result of years of effort by a team of excellent programmers, and they have been continually updated and enhanced. Over time, Objective- C and Cocoa have evolved into an incredibly elegant and powerful set of tools. Objective- C is also the key to writing applications for the iPhone .